Ghosting Test

Check for trailing blur, overshoot and inverse ghosting on moving objects. This is especially useful for gaming monitors with overdrive settings.

Estimated browser refresh rate: Calculating...

Read the detailed guide and interpretation tips

What the ghosting test tells you

Ghosting appears when pixels cannot change fast enough during motion. You may see a dark trail, a blurry smear or a bright halo behind fast-moving objects depending on response time and overdrive tuning.

Use this page to compare different refresh rates, overdrive modes and picture presets. The same panel can look clean in one mode and show heavy overshoot in another.

How to read the result

Use the focused test first, then confirm what you see on at least one or two additional steps. A single quick glance can be misleading on glossy panels, OLED screens or displays with strong reflections.

Related tests you should also try

UFO Ghosting & Overdrive

Track fast moving objects and look for trailing blur or inverse ghosting halos.

Response Time / Input Lag Demo

See how quickly the display reacts to a click or key press.

Screen Tearing (V-Sync)

Watch for horizontal tears when a fast line moves across the screen.

Viewing Angle Washout

Look from the sides to spot brightness and color shifts.

Frequently asked questions

Ghosting is a visible trail or smear that follows moving objects because pixels do not transition fast enough from one color to another.

Inverse ghosting is a bright or discolored halo caused by overdrive being too aggressive. It is also called overshoot or corona in some monitor menus.

Yes. Higher refresh rates can change the way response-time artifacts look, so it is useful to test at 60 Hz, 120 Hz, 144 Hz or whatever modes your monitor supports.

Yes. A browser-based ghosting test is a quick way to compare presets, although final perception also depends on real games, motion processing and the display panel itself.

Reviewed: July 28, 2026MonitorTest Editorial TeamMethod and measurement limits

Run the test, then interpret the result

Not every moving blur is panel ghosting. Compare a fixed motion pattern and judge dark trails and bright halos separately while keeping refresh rate, zoom and brightness unchanged.

What ghosting looks like

Ghosting is a visible trail or smear behind moving objects.

Not every type of blur is ghosting. Some blur comes from sample-and-hold behavior.

  • Overshoot is a related issue caused by overly aggressive overdrive and often looks like bright halos.

How to test it

Test at the panel’s native refresh rate.

Compare low, medium, and high overdrive modes.

  • Judge both clarity and visible artifacts instead of only chasing sharpness.

How to reduce it

A balanced overdrive setting is usually safer than the fastest mode.

Make sure the monitor is running at the correct refresh rate.

  • If possible, increase frame rate and compare again.

Separate ghosting from overshoot

A dark trail behind a moving object can indicate a slow pixel transition. A bright or inverse-coloured halo is more consistent with an overdrive setting that is too aggressive. In-game motion blur, temporal anti-aliasing and frame generation can create similar trails, so compare the same monitor with a controlled browser pattern.

Use a repeatable comparison

  1. Select the native resolution and intended refresh rate in the operating system.
  2. Try low, medium and high overdrive one setting at a time.
  3. At each level, record both the dark trail and the bright halo.
  4. With VRR enabled, repeat the check at lower and higher frame rates.

The fastest-labelled mode is not automatically the clearest. Look for the setting that reduces the dark trail without adding obvious inverse ghosting. This browser test does not measure response time in milliseconds; it provides a consistent motion sample for visual comparison.

Read the shape of the trail

AppearanceLikely contributorComparison
Dark tail behind the objectSlow dark transition or black smearingRaise overdrive one step and repeat at the same speed.
Bright or inverse-coloured haloOverdrive overshootLower overdrive one step.
Trail in one game onlyMotion blur, TAA, frame generation or game renderingDisable one effect at a time and compare the browser pattern.
Similar blur across all moving contentSample-and-hold behaviour, refresh rate or eye trackingVerify the operating-system refresh rate and frame rate.

With VRR, repeat your chosen setting near both the lower and upper parts of the frame-rate range. A mode that looks balanced at high FPS can add visible overshoot when frame rate falls. This page uses browser animation timing; it does not measure a transition in milliseconds.

References